RetroMania Wrestling | Retrosoft Studios
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About

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Tommy Dreamer's House of Hardcore in RetroMania Wrestling
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Who will step into the ring with the Road Warriors?
RetroMania Wrestling is inspired by classic arcade wrestling action!

RetroMania Wrestling is a “pick up and play” arcade wrestling game with beautiful 2D sprites, incredible backgrounds and fast-paced arcade style game play. 


• 16 Unique, distinct playable wrestlers at launch (adding more post launch via DLC)

• 2-8 player local multiplayer (Online TBD)

• Several match types, including One-on-One matches, Tag Team matches, Steel Cage Matches, and Battle Royals

•  Story Mode and the 10 Pounds of Gold
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• Ring entrances with entrance music

• Multiple entrance attires for each wrestler
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• Strategic gameplay that is easy to pick up and play

• Beautiful 2D pixel art animated sprites with over 700 frames of animation and animated backgrounds

• Crowd chants that react to the action on screen
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• More features still to be added!
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Catch us at various events to play RetroMania Wrestling before it's released to the public!
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Could you take on Tommy Dreamer in RetroMania Wrestling?

MEET THE TEAM

Mike hermann
​Team Lead

Mike is a long time wrestling and retro video game fan. Mike's background is in accounting and finance software having 13 years experience of managing teams on various levels of software implementations. Mike has a master’s in software engineering and an undergraduate degree in Accounting. Owner of Retrosoft Studios, LLC. Mike's role in development of the game includes game design, QA, budget management, hiring manager and project management and an occasional edit to some pixel art. It was Mike's dream to make a sequel to the game he loved so much as a kid and now he is doing it!

Michael archer
licensing & business development

Michael is utilizing his business development experience as gaming producer, brand developer, and lifelong devotee of action and sports-related concepts into robust strategies for RetroMania Wrestling. In his career Michael has overseen complete product chain from initiation and development to production and sales. Michael combines high-profile licensees with established brands to expose product to new markets in this limitless industry.  Michael's work experience in the gaming and wrestling industries include jobs with Acclaim Games Inc for over 7 years and World Wrestling Entertainment (WWE) for over 14 years. Michael has worked on more than 50 games in some capacity throughout his career. Michael is helping guide the overall project and specifically utilizing his contacts in the wrestling industry to help with license agreements.

Charles webb
Lead Programmer

Charles is a co-founder of Faux-Operative Games.  A UCSB Graduate, Charles has been active in the Game Maker community under the name ‘InsanelySpicyCrab.’  Charles works primarily with Game Maker Studio and is most known for his work on Ruin of the Reckless. He posts on this blog under the name ‘Stargrove.’. Charles is co-designing the game with Mike Hermann and responsible for the majority of the code base.

bill stanton
​art director

Bill has been doing pixel art since the 90s. Bill has managed art departments, done a lot of design (written, game concept, layout and that sort in addition to drawn), met crazy deadlines, pulled 3 day sleepless crunchers and even done some newer console stuff. He designed Steel Harbinger on PS1 and Star Trek 25th Ann. on Gameboy (B&W), and did most of the art for both of those titles. He has even worked on EGA games for Britannica. He mainly textures and illustration/UI/pixel 2D but have worked on Maya, 3D Studio, ZBrush, done low poly models, vertex lighting and more. Bill is the most experienced artist on the team and is managing a team of 3 character artists.

Fran gonzales
​illustrator

Fran is an art teacher in Spain that Mike Hermann has known for almost 10 years. Fran  has worked on several published games. He is co-owner of Fu Essence design studio. Fran will work on any illustrations we use for the game. Fran created the illustrations that appear on this web page.

corey annis
animator​

Corey Annis is a video game artist of 12 years. He has spent 5 of those years in the mobile games industry, working on titles such as Gun Bros and Super K.O. Boxing II, as well as contributed to dozens of other mobile games of the past. More recently, he has created character sprites for the game Wolfsong (on Steam), art for the mobile game Mutant Monster Balls, as well as contributed to a half dozen Spriter game art packs (also available on Steam and other stores). Corey is working on the environments, UI artwork, and character animations. ​

Salvatore pane
Writer

Salvatore Pane is the author of two novels and nonfiction book about video games -- Mega Man 3. He teaches creative writing and video games at the University of St. Thomas and can be reached on Twitter at @salpane. Previous games he's written about have appeared at the WordPlay festival and Bar SK. See more of his work at Salvatore-Pane.com.

wade kerford
quality assurance

Wade, along with Mike Hermann, are the resident experts of classic wrestling arcade games. Wade has a very diverse background and is a very detail-oriented tester. Wade is a super fan of old school wrestling arcade games and a jack of all trades. Wade helps out with concept art, documentation, and design but his main focus will be on testing.

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Retrosoft Studios, LLC
​Collegeville, PA
Copyright © 2021 All Rights Reserved

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  • Home
  • About
    • Roster
    • Announcers & Referees
    • Arenas
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    • Match Types
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      • House of Hardcore
      • National Wrestling Alliance
    • FAQ
  • Nintendo Switch
  • Xbox One
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  • Shop
  • IndieMania
    • Rules
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  • Contact Us